![]() Heavy weapons have been dropped as a permanent weapon class. The weapons system has been changed up a little bit. So while the basics of combat haven’t changed, BioWare has changed things up to make you work a bit harder this time out. The variety of ways that opposing forces come at you force you to prioritize targets, be more hands on with your squadmates’ power use and targeting and use more than your guns to handle enemy forces. While you fight three different factions, each one attacks you a little differently and enemy types in those factions seem to have a unique attack strategy compared to others in their faction. While combat itself hasn’t changed much, BioWare seems to have gone back to the drawing board with enemies. By limiting health regen, it ramps up the difficulty ever so slightly without crippling you into constantly hiding behind chest-high walls. Medi-gel can still be used to revive fallen squadmates but you can also revive them by running up to them and doing it without medi-gel (which is also the mechanic used in multiplayer for reviving fallen squadmates). Now you have to use medi-gel to recover any lost health bars (Shepard has five sections to his health indicator rather than one continuous bar like in ME1 and ME2). ![]() Automatic health regeneration is gone for Shepard. They’ll also try to flank you or otherwise drive you out of cover in order to do more damage. Enemies can now damage you in cover if they have the high ground (or ding you slightly if on level ground). The big changes are that cover is no longer a complete safe zone. ![]() The basics of the gameplay haven’t changed much since ME2. Given the controversy over the ending, I thought that it would be best to address the story (including both the ending and the Day One DLC controversies) at the end of the review so as it doesn’t look like it’s influencing my perceptions of the rest of the game. ![]() I’m starting with gameplay in this review rather than story. SPOILER ALERT: This review will spoil parts of Mass Effect 1 and 2 as well as any plot points that Bioware showed in trailers for ME3. Some other plot points revealed very early in the game may also be spoiled. If you don’t want any of the Mass Effect series or this game spoiled, you’ve been warned. I absolutely loved the first two-thirds of the trilogy and there could be no way that BioWare would screw it up, right? Oh, how naive I was. I’m sure we all know about the controversies about Mass Effect 3 by now. The ending did take away from the game but not as much as some would have you believe. Going into this game four years ago, my expectations were sky-high. The summer vacation (though I’m not actually on summer vacation) series of game reviews ends with Mass Effect 3. ![]()
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